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AI Insights · Timothy · July 2024

Top 5 Co-op Games on iOS in Oman: Q2 2024

Discover how the top 5 co-op games performed on the iOS platform in Oman during the second quarter of 2024, based on Sensor Tower data.

Top 5 Co-op Games on iOS in Oman: Q2 2024

During the second quarter of 2024, the top 5 co-op games on the iOS platform in Oman showcased varied performance in terms of weekly downloads, revenue, and active users, as per data from Sensor Tower. Here is a closer look at how each game fared.

PUBG MOBILE from Tencent Mobile International Limited experienced a fluctuating revenue trend, peaking at approximately $30.7K in the first week of April and settling around $20.1K by the end of June. Weekly downloads saw a notable increase towards the end of the quarter, jumping from 1.5K in late April to 3.6K in the final week of June. Active users also showed a positive trend, rising from 73.3K in late April to 85.9K in the last week of June.

TopTop: Games&Chat by MICO WORLD showed significant revenue growth in early April, reaching $30.7K by the end of that month and maintaining a steady revenue stream of around $18.9K by the end of June. Downloads increased steadily from 872 in early April to 1.7K by the end of June. Active users also saw a gradual rise, starting at 3.8K in early April and reaching 4.9K in the last week of June.

Whiteout Survival by Century Games Pte. Ltd. had a revenue surge in mid-June, peaking at $7.4K, before settling at $5.3K by the end of the month. Downloads demonstrated a steady increase, climbing from 1.4K in early April to 3.3K by early June. Active users also rose consistently, starting at 4.9K in early April and reaching 8.2K by the end of June.

Clash of Clans from Supercell maintained a stable revenue, with peaks around $7.5K in early April and $6.9K in late April, before stabilizing at $3.5K by the end of June. Downloads showed moderate growth, increasing from 696 in early April to 1.1K by the end of June. Active users remained relatively steady, fluctuating around the 30K mark throughout the quarter.

Roblox by Roblox Corporation saw a gradual revenue increase, peaking at $4.6K in mid-June and closing the quarter at $3.6K. Downloads showed a significant rise, starting at 1.4K in early April and reaching 2.8K by the end of June. Active users also increased steadily, from 22.9K in early April to 25.4K by the final week of June.

For more detailed insights and further analysis, you can always refer to Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024